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Welcome - Feedback - My History - More Info Welcome!Hi there. My name's Llama Elite, and these are maps that I've made for Counter-Strike: Source. These maps are all designed for the Gun Game mod, meaning there are no objectives, no buy zones, and no weapons on the ground. Of course, there are a few mods besides Gun Game that these maps will work well with, such as deathmatch mod or knife mod. I hope you enjoy playing these maps as much as I've enjoyed making them! It brings me great pleasure to see people having fun in my own little worlds... -Llama Elite |
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12 GG_BLACK_COUGAR_2 This map gets a lot of plays on my 10-person server, and is the favorite of many a player! There are enough paths to take that it doesn't get old quickly, but at the same time it's simple enough that getting lost or waiting forever for a round to end are highly unlikely scenarios. Max Players32 Current Version2.0 Release DateOctober 6, 2007 Construction Time9 hours System DemandLow Bot SupportMedium ![]() |
10 GG_DM_CABALTHORNE This map is one of the favorites on my server. It's best suited for deathmatch mod, which can be turned on and off safely from one map to the next. The 10 player spawns are strewn throughout the map already, so there's no need to create your own spawn points. Max Players10 Current Version1.0 Release DateAugust 17, 2007 Construction Time15 Hours System DemandLow-Medium Bot SupportMedium ![]() |
8 GG_LLAMA1 This is the first map I released for Counter-Strike: Source. It's also the reason I started my server! There are lots of nuances that make gameplay more interesting, and since it proved to be a difficult level to get a nade kill on, there are two extras that can be reached with some climbing. Max Players24 Current Version1.0 Release DateApril 15, 2007 Construction Time36+ hours System DemandMedium/High Bot SupportMedium ![]() |
12 GG_TWISTYRAMPS This map is great because it really lets you choose your fight. Climb to the top for the 'upper hand', or go through the bottom for some close-range combat. If knifing's your thing, there are plenty of places to drop down behind your unsuspecting adversary, and you can even 'ride' the obelisk down from the top to avoid cratering! Max Players24 Current Version1.0 Release DateJuly 22, 2007 Construction Time8 hours System DemandLow Bot SupportMedium ![]() |
6 GG_FUTUREDOME_BETA4 I like to introduce a new concept with each map, if I can. This map, with its teleporters and launch pads, is a testament to that. There are many places to hide here, and it's always fun to have the option of climbing to the top! Max Players10 Current Version4.0 beta Release DateJune 17, 2007 Construction Time20+ hours System DemandMedium Bot SupportMedium ![]() |
6 GG_TERRALLAMA_V1 This map makes for a good deathmatch experience. Beware the anonymous jaws of death! Make it through them, though, and you could come out 'on top'! The map may seem a bit large, but even 1 on 1 it has a very tactile air to it, as you can usually hear any fast-footed opponents, and know where to find them. Max Players32 Current Version1.0 Release DateJuly 29, 2007 Construction Time10 hours System DemandMedium/Low Bot SupportMedium ![]() |
8 GG_LLAMAZ_TEC_B1 This map started out as my take on Aztec, which is still visible to some even though I strayed from my original intent. The barricade bridge across the middle can be shot apart. Max Players32 Current Version1.0 beta Release DateMay 28, 2007 Construction Time12+ hours System DemandMedium Bot SupportMedium ![]() |
9 GG_LLAMAS_REVENGE I made this map because I LOVE games that turn in to giant knife fests, so it's intentionally close-quarters, but at the same time there are areas to scout across the map, and there's always a place to escape to if you find yourself under fire. Max Players10 Current Version1.0 Release DateSeptember 28, 2007 Construction Time5 hours System DemandLow Bot SupportMedium ![]() |
5 GG_KING_DORKS_CASTLE_B1 This map is loved by some, hated by others. The combat tends to be intense and end quickly for those who jump right out, whereas those who play it smart and take this one slow and steady usually end up dominating. Max Players24 Current Version1.0 beta Release DateJuly 06, 2007 Construction Time10 hours System DemandLow Bot SupportMedium/Low ![]() |
6 GG_PAINRAIN_B1 In this map, players start above the ceiling, and fall through the holes into instant combat chaos! The red and green 'closets' will propel you from one level to the next. Past-paced fun that only the best can handle. Max Players32 Current Version1.0 Beta Release DateMay 30, 2007 Construction Time6 hours System DemandLow Bot SupportMedium ![]() |
5 GG_LLAMA_TEX This map is fun because it's like a giant jungle gym. You can climb all over the place! After some play time here, you'll be amazed at how much mobility this map provides. Max Players8 Current Version1.0 Release DateApril 16, 2007 Construction Time8 hours System DemandLow Bot SupportLow/Medium ![]() |